Tue, 31 May 2016
After last week's massive DD meetup (Next one is on the 18th, BE THERE!), we're back to the core group… me and my side characters, hahaha! Banes, Pitface, and Tantz Aerine join me to discuss the topic of promoting from within the ranks. I did a newspost about this last Thursday (linked bellow), the thrust of which was that when you need new main characters it's so much better and more fun to mine them from earlier in your stories rather than introducing them whole and new minted. This doesn't have to be an unplanned thing though- you can do like Banes or Amelius and have it all designed in advance. What they do is lightly introduce main characters AS side characters initially, knowing they'll be promoted to main status later on, either way it works the same- they fit better in the world of the story, the have more “history” and the audience finds them easier to accept, as we discuss in the Quackcast. Still though, when things aren't so planed, it can be so rewarding when creations grow and find their own voices. This week's theme by Gunwallace is for XTIN , it's weirdly Indian and mournful in a beautiful way that is PERFECT for Xitin!
Direct download: Quackcast_273_-_Promoting_Side_Characters.mp3
Category:Webcomics -- posted at: 12:00am PDT
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Tue, 24 May 2016
State your business!
Direct download: Quackcast_272_-_exectric_people_community_meetup.mp3
Category:Webcomics -- posted at: 12:00am PDT
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Tue, 17 May 2016
what makes the “meat” of a story? What makes you fall in love with it, keep coming back for more watches or reads or whatever? I contend it has nothing to do with conflict or culminations or climaxes, those are merely generic structural plottings that are pretty much the same format no matter what story you read- you know they're coming and you know what form they'll take and once they're over it's not really that significant anymore; “re-playability” is low, they're just too tied in with the story structure to have much life away from it in your mind. What keeps me coming back to a story and fall in love with it are the Characters, exploring the world in which they exist, and the development that occurs during the story.
Direct download: Quackcast_271_-_Pitfaces_tales_of_ribaldry.mp3
Category:Webcomics -- posted at: 12:00am PDT
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Tue, 10 May 2016
We return to the topic of historical accuracy versus the needs the the story. This was Bravo's idea and we wanted to have him along but alas it was not to be! Tantz Aerine, Pitface, Banes and I discuss the topic, reading from a few of the many contributions in the form thread that Bravo started. Special congratulations to Pitface who's just graduated with honours with her BA in classics! -So you she really does KNOW what she's talking about… as does Tantz too of course. Banes and I are just along for the ride.
Direct download: Quackcast_270_-_Historical_Accuracy_Vs_Story_Needs_part_2.mp3
Category:Webcomics -- posted at: 12:00am PDT
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Tue, 3 May 2016
Never let historical accuracy get in the way of a good story… at
least that's what Bravo proposes. We stole his thought provoking
forum post subject for the topic of this Quackcast. This is how
Bravo goes on to explain it:
Direct download: Quackcast_269_-_Histrolical_Accuracy_VS_Story_Needs.mp3
Category:Webcomics -- posted at: 12:00am PDT
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