Art by Ozoneocean
This time we're talking about the weird notion of managing your online brand: what name do you publish your creative works under and how do you go about curating that? It's an idea I had after a great artist friend of mine known as Hyena Hell lost her online presence on Facebook, the main venue for publishing her artistic projects. Both her her private and public creative lives had been merged into the persona that is known as “Hyena Hell” because the act of creation was very personal to her, it was her brand as well as herself. But after a nasty little scum sucking piece of excrement loser arsehole rectum faced coprophagiac reported her name she lost her right to have that as her personal account. Rather than challenge it or compromise she retired her creative persona from Facebook, and it was a shame because we lost a vibrant artistic, thoughtful presence from there.
But many of us also have an online brand/persona/nom-de-plume of some sort that our work is collected under and that's the topic of discussion!
Gunwallace's theme this week is for Urthe, featuring lashing cymbals and electric guitar that blasts out like a deadly raygun! This is hard rockin’ goodness!
Topics and shownotes
Eye Hand Voice - http://www.theduckwebcomics.com/Eye_Hand_Voice/
Hyena hell! - https://www.instagram.com/hyenahell/?hl=en
Special thanks to:
Gunwallace - http://www.virtuallycomics.com
Banes - http://www.theduckwebcomics.com/user/Banes/
Tantz Aerine - http://www.theduckwebcomics.com/user/Tantz%20Aerine
kawaiidaigakusei - http://www.theduckwebcomics.com/user/kawaiidaigakusei/
Pitface - http://www.theduckwebcomics.com/user/PIT_FACE/
Urthe - http://www.theduckwebcomics.com/Urthe/ by makingcomicsstudios, rated T
Lyrics to Urthe:
Deep in the beginning of time
Long before the dinosaur
That long history was mine
I will show you through that door
your history books don't tell you
Is Just how great we were!
Creatures of legend too
And now it's all a blur
Deep in the beginning of time
At civilisation's birth
That long history is mine
The first people called it Urthe
Tue, 27 September 2016
The idea fr this Quackcast was inspired by a Korean TV series that Tantz Aerine recommended called “W” (https://en.wikipedia.org/wiki/W_(TV_series)). The show is about a manga artist who does a super popular webcomic. He wants to quit doing it and has decided to end by killing off his main character, but his main character seems to have ideas of his own about that… Tantz and I thought about how that could apply to us real webcomicers. That's a fantasy situation, but if it could happen, which of your characters would do that? Which one is independent enough from you that they would want to take on a life of their own and fight you?
Tue, 20 September 2016
Tue, 13 September 2016
Drunkduck's beloved HippieVan was influenced by last week's Quackcast on Evoking emotion to come up with a newspost about NOT invoking emotion when you don't mean to: keeping things funny, even IF heavy stuff happens to be going on, which can be tricky. I thought that was pretty interesting so we decided to talk about that on THIS week's Quackcast. We've also got some clever community contributions on the original theme of evoking emotion. So it's a pretty full Quackcast all up. We also have Pitface and Tantz Aerine joining us again! Yaaaaay!
Tue, 6 September 2016
Evoking emotion in your readers/having emotion evoked from comics: How do you do it? what are some mistakes/ineffective methods? As a comic creator you use a whole bunch of different ways to evoke emotion than say a novelist or a film-maker- you don't have the text space of a novelist and you don't have the control, soundtrack and all the tools of a film maker.
Tue, 30 August 2016
Do you worry about offending specific people with your writing? Where's your line between honest expression and regard for other people's feelings? This was Bane's brilliant idea for a Quackcast. We touch a little on the idea of a “culture of offence”, where it seems that people look for things to be offended by, perhaps on behalf of others, but also about things that really CAN cause offence and how to avoid that. On one hand you have people complaining that everything is too “PC” these days, but on the other it's really not OK to be a dick to people just because you like to cling to the old days when it was fine to put down people on the basis of ethnicity, skin-colour, gender, or sexuality… But we can also cause offence accidentally, unintentionally, unknowingly… Should you compromise your vision to appease people, or should you forge ahead regardless? Keep in mind that some things that are fine for SOME audiences are offensive to others, so rather than fight with your audience or appease them perhaps it's better to try and actively direct your work at the CORRECT audience it's intended for? - speaking in terms of sex scenes, politics, etc.
Tue, 23 August 2016
Comedy anti-heroes are a great deal of fun. My faves are characters like Tankgirl and Flashman; they can be selfish, greedy, violent, lustful, out for their own needs first but they still manage to do the “right” thing and vanquish the bad guy along the way regardless, or a character like George Costanza from Seinfeld who's jealous, pathetic, cowardly and greedy but we still love him anyway because identify with him and root for him against the unloving forces of the universe.
Direct download: QUACKCAST_285_-_Ride_the_wave_of_the_Anti-heroes.mp3
Category:Webcomics -- posted at: 12:00am PDT
Tue, 16 August 2016
Well this is the SECOND part of our Quackcast on Dialogue! As with last week, this Quackcast is based on a thread in the DD forums discussing different approaches to creating Dialogue in webcomics. This time we have an additional guest though: the mighty Pitface joins, Tantz, Banes and I once more. We have a dialogue on dialogue, natter away and speak in different accents. We also tried using Google Hangouts for this Quackcast instead of Skype for once just to see if that made things any clearer… It did a little. Google Hangouts had it's own non-intuitive issues that we had to work through, but in many, many ways it worked better than Skype!
Tue, 9 August 2016
Dialogue is a key part of any comic, it pushes the story along, keys the reader in on things that would be otherwise ambiguous, hints and foreshadows at future happenings, creates humour… well, it's just a big part of comics, that's all! And that's what we're chatting about here in this Quackcast! The topic stems from a forum thread I posted a while ago asking people about their approach to creating dialogue and how people go about it; is it heavily scripted in advance or is it one of the last things you come up with? People had some very interesting responses!
Tue, 2 August 2016
The topic of THIS particular Quackcast is MOOD! And for no particular reason I dressed as the Mad Hatter, as typified by Tom Petty in the film clip to Don't Come Around here No More… So that was the mood of this Quackast… We based it on Bane's Newspost about creating Mood in comics from the book “Framed Ink” by Marcos Mateu-Mestre. The idea of creating mood with imagery is key to my own art practise in Pinky TA, I use lighting, angles, eye-levels, perspective, colour and many other combinations of effects to manipulate the viewer to feel the correct emotions for the scene… and that's exactly what we're talking about here!
Tue, 26 July 2016
The Quantum theory of comics! Sound adds a whole new dimension to comics, enriching and enlarging the atmosphere, giving your mind a whole new path of stimuli to explore and queue you into things you just would not have been able to consider without them!